Fun entry, one day 7 will be passed
Gnosis Games
Creator of
Recent community posts
The game is pretty fun actually but the opacity of the small pads is way too low on some images and some times it is so unforgiving ( the hitbox/collision detection ) that due to the fact that some blood bags spawn near the pads, it can make you burn just to get the bloodbag, and generally the hitbox need to be just a bit more forgiving.
It is very confusing with having 2 different things showing the time both the top and the left one, somehow I feel like this two should be one, perhaps a bit more animated or with multiple colors or something to make the game more intuitive because without reading the description, I would have never understood what to do.
This game has a pretty cool loop and is fun but it has pretty bad controls and UI, like a lot of design rules from GMTK videos are being broken here, like if there was no button to use the thing so I have to use the mouse which would intuitively make something thing, that great, I can also click with the mouse to change items, but you cant. Similar pains and struggles are in multiple points in the game which are so counter intuitive getting me to have to switch between do I have to use the mouse or keyboard and stealing the show from game itself actually which seemed pretty fun loop
The game is actually really really enjoyable as a concept, the implementation could use some help, for example it should use actual icons for more intuive like for example for the jump thingys, that could be a cool easy to understand icon. Also the camera should have been a bit more zoomed out if possible cause it felt like really small amount of screen was visible and I was losing time finding a path rather than platforming, which is kinda critical when time is key. It wasnt decision thinking but moving so I see what is actually there
The most amazing thing was the text and how you handled them with typewritter and so on making it feel like an overlay of a scifi themes game. The rest of the game feeling is off though. If you are going for a brotato bullet hell like which is clearly the way it looks like, there are a few things, more difficulty way faster, and more projectiles, thats why they call them Bullet Hell games... One important thing for me as well is the feel, I am flying a spaceship but it doesnt feel like it, it is incredible slow and cumbersome to move around, it should really feel amazing to fly a spaceship not hard and boring.
That was really good and interesting concept! Like truly intuitive once you get the feel for it. A couple of points are for the dash increase the iframes ( the time the player is invulnerable, cause it can lead to a lot of accidental deaths) and also the same is true for the start of a wave, give a small freeze or delay for the monsters cause the player especially in Keyboard/Mouse mode can delay more than someone using a controller to get back into mode due to having to move hand and so o. Also preferable make the valley instead of shooting where you are going shoot where there are monsters because rarely will it help me since I and most people are running away from monsters, not into them
That was really good and interesting concept! Like truly intuitive once you get the feel for it. A couple of points are for the dash increase the iframes ( the time the player is invulnerable, cause it can lead to a lot of accidental deaths) and also the same is true for the start of a wave, give a small freeze or delay for the monsters cause the player especially in Keyboard/Mouse mode can delay more than someone using a controller to get back into mode due to having to move hand and so o. Also preferable make the valley instead of shooting where you are going shoot where there are monsters because rarely will it help me since I and most people are running away from monsters, not into them
