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Would have been nice to have a bit of a tutorial run, or being able to speed up the thing where it goes through the grid. I felt like I was slowed, and I felt like the decisions I was making I didn't understand. Could also have used some further explaining. Ok I'm hatching the beast, and then im feeding it... why? what's gonna happen later? what am i strategizing for?

Nevertheless enjoyed the concept and rated it well. I think this game has a lot of potential. I like the idea of starting on an empty gridand then it snowballs to lots sof things happening.

I want to know too what's up with that beast.. :D  But anyway, I didn't have enough time on narrative, tried to focus on core loop (interactions and scoring), things change a bit few times, but I guess ended up in decent state. 

Yeah makes sense.. That's what those timeboxes of a jam get you. Definitely continue working on this, I think it has tons of potential.