This is Slay The Spire X Pokemon. Incredible execution. I think you have some finetuning to do regarding the fonts and text/presentation, but yes this is a VERY fun game to play.
PeppaWritesCode
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oh no dude don't regret anything. Even mistakes wwill eventually give you thee conviction to change something and be more confident about how things turn out.
Add me on discord (peppa.chan). Next Jam or game you'll make I would love to playtest it and help you brainstorm/consider the things that would improve the playability with you. I'll help you with the music too.
Great job, great submission.
There's something to be said about games that deliberately choose to avoid complex art and go into the abstract representation. I am a fan of leaning into putting your time and efforts into the gameplay. The gameplay is fine, the tree looks like it could be promising once further developed, and the general feel of the game is satisfying. I would love to see this developed further, so let me give you some feedback of things that I ran into:
1. The way you have the start of the game set up can be improved. Your best aim is to kill the green things, so I'd say they would be the entry enemy to chase and kill. You should make it more abundant so you don't die at the start without having made any money. Ofcourse this would make it so that you acquire money a bit easier at the start, so you'd have to increase the prices a bit. This is general game balancing and usually out of scope for a Jam, so it's understandable this isn't perfect right now, but I hope you will put time into this
2. When firing your laser you seem to have to be pretty accurate. This provides a nice and fun challenge to younger, more capable individuals, as they will have less of a problem with it. To cater to a slightly older, and less-capable audience it's usually a good thing to make the collider box of an enemy sightly bigger than it's model, so that very-close misses would actually be counted as a hit. This way you take into account the decreased capacity to react of parts of your audience.
3. Progression isn't saved. It's easy to add a small package that can keep track of save states for you. If you use unity I
can recommend "Easy Save - The Complete Save Game & Data Serializer System" as it's very easy-entry.
4. Your music is an irregular pattern of notes. If this is all you hear it becomes annoying quick. Add some stable, rhythmic percussion that the listener can "ride" on while enjoying the melody.
5. Even though you have the countdown big in the screen, for some reason I didn't understand why I was dying some times at the start because I was so focussed on evading the enemies. This is a good problem to have! Apparently I felt so immersed that even that big countdown slipped by me being so focussed on other parts of your game. I'd propose you add the reason of death to your death-screen.
6. Some nice fading transitions betweens screens would go a long way.
7. After playing for about 15 mins I encountered a bug where I heard the dying sound, but I still had 3.01 on the timer (Maybe I ran out of health? It was after touching an enemy). The game really slowed down, but the death screen didn't appear, which basically bricked my game and I couldn't get out of state state. There is no ESC-menu or something I can do to end the current run, so I had to refresh and then I lost all my progress.
Great job on your game dude. Really enjoyed it!
I am not typically a fan of these type of games, but I can enjoy it. Trying to find the combos had me pinch-eye-ing my screen like I am 85 years old. Loved the little details and ways in which you made every name unique through the presentation of the name. good little eye of detail.
For me personally it was just a bit too simple. I feel like maybe it would be fun if sometimes an ingredient would be out of stock andd then you'd have to refill it from the back, but maybe that would turn it into a stressful game too much. This was nice and casual. Good game!
I've had like 6 cops pile on me there was no escape >.<. Very fun. The game was stuttering for me a bit, but other than that I thought it was a very fun game. If I do have to nitpick I'd love the jump effectiveness a bit so you can really use it do do something" like jump over a wall instead of it Yeeting you off the field. but really, well done :D
Wow... It really captures the Win98 vibe. the fact that it had a skill tree surprised me and made me enjoy it a lot. I did feel like the screen cracks at the start when you miss are a bit too big, and it's frustrating for me because I can't always click the bugs accurately. Nevertheless top rated this. I've never been sucked in by the vibe of a Jam game so much. I think this is what they mean when they say Narrative without a story. Hats off to you.
