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I managed to finish the game, but it was quite challenging, especially while getting used to the controls. It took me some time to understand that the hook could be aimed in different directions, and I only discovered by accident that it could also be thrown diagonally. However, since the character keeps moving while aiming, the controls often felt awkward. I think it would be much more comfortable if the player could stop in place and throw the hook without moving.

I like the core idea of the hook mechanic, but the current implementation still feels a bit rough and not always pleasant to control. The connection to the jam theme also felt fairly simple, since it is mostly represented by a standard timer. Still, for a game jam project, it is a solid concept with an interesting main mechanic.

(+1)

Appreciate you checking it out. Hook and the resulting physics ended up being way harder to program than I initially expected so it ate up most of the development time. Want to take my time and fine tune the physics and controls around it to create a more satisfying gameplay experience.