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love the visuals for such a limited palette it is very charming. The overall vibe is donc perfectly, it feels very claustrophobic. The music is also very very good

A few issues:
The music doesn't loop

The level design becomes extremelly chaotic between the second and third flag

There is a lot of blind jumps (jumps where you can't see where you land, often you land on spikes)

The zoomed in camera is great for the ambiance but for gameplay it is not ideal

Same for the palette, everything and especially the jump pads blend in the decor (the spikes also don't feel like spikes, you have to die a couple of time to drill it in that they are dangerous even with the danger sign.)


Lastly, it is a very subjective thing but I feel like the light managment stuff are not really incorporated in the gameplay. We don't really feel stressed when we are close to dyng because we don't lose progression. We also die mostly of spikes. 
I think removing the spike would be nice, the only thing that should kill you is unopitmal movement, the light source should be farther apart and when close to dying to them there should be an arrow pointing at the closest one.


Overall though, great game !

says the one that loves making there games easy

👀
but thanks I wanted the camera like that so its not easy to find the light/coins you could say the jump pad they are snails they must blend the light you the player only starts "stressing" when your time goes below 7 i dint want the game to be hard for reasons like yours 👀 so its more of a calm moving forward i willl say there is to much light post i will change that and as for the level between the checkpoints i wanted it like you have to take a chance of goint the other way but the player has to much time so if they are fast they can go both ways.