I tried my best rearranging the levels according to difficulty, idk if its all right tho. I joined the jam late, so i didnt have much time to add more features. As for the red blocks, well its a precision platformer (i even made the redbox hitbox forgiving but its still hard)
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I think that’s fair… to be honest my main issue with the red blocks was that if you wall jump, but don’t immediately move away from the wall despite not moving into it, you’ll die if the wall becomes the red blocks.
Though that one could be fixed by just making the red blocks appear ever so slightly larger than the blue ones, maybe.