Pretty fun, though the difficulty curve feels like it’s all over the place and the concept is basically just the kind of thing you’d expect with a countdown-based jam.
You have a limited amount of time to get to the goal, although you can boost your timer by collecting things. I am giving slightly extra points for the red zones that make your timer go down faster, that’s a neat idea for routes that are way harder but faster to do.
Could make a good speedrunner game, although the controls are a little slippery and if you squint wrong at the red blocks you’ll die. Seriously, if you just jump slightly next to one you’ll die.
Levels 4, 9, 11 and 12 (didn’t beat the last two yet) are very hard, and the rest are easier but still a little challenging with the later ones.
Visually the game is not too interesting, it’s a squishy cube that moves around an abstract environment with a lighting engine-