Now that was fun! It doesn't really seem possible to move Reimu well enough to dodge everything, so bombing becomes mandatory, but finding a way to survive while getting enough bomb powerups to be sustainable is an interesting gameplay dynamic.
I managed to get to the top of the leaderboard with a score of 2736, which kinda surprised me to be honest. Like, I'm not that good at shmups, so surely some of you can beat me. Well, what are you waiting for? (:
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Buddy you are insanely goated at shumps if you can achieve a score of 2736 and also I am really glad that you liked the game ^^
I tried to give an unique bullet hell experience to players, hence the gameplay dynamic and physics mechanics for the homing shot. I really hope you enjoyed my playing my game :)
I'm really not though, the best I've ever accomplished in a mainline Touhou game is a 1cc on normal. With that said... I did just get a new high score of 2841.
There's definitely a significant element of luck in this game, with bomb drops being random unlike in the main Touhou games, but of course you can easily squander amazing rng if you don't play well enough. There's also a very interesting level of strategy in how you position yourself, you have to juggle safety, hitting the right enemies, and most interestingly, setting yourself up to be able to move later to get Reimu out of danger. I feel like I still haven't really mastered it, to be honest.
The RNG should be pretty fair… Because it isn’t really true rng, I just use standard C rand() function, means in every run the RNG should mostly be same for everyone. I guess you placed Reimu in a more strategic position than others which is why u r top on the leaderboard. Either ways having a 1cc on a mainline touhou game, even on normal difficulty is a pretty hard thing to do! Most touhou fans don’t even touch the bullet hell games…