Wow, that tunnel sure was very long. And the randomised party system was quite interesting, I'm still not entirely sure how I feel about it. I do know that I'm always happy to roll Lina in my party though, she's clearly the best character by quite a bit. Anyway, it was fun to play such a pure dungeon crawler that still feels so unique.
Karithus
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Fun game, definitely a lot easier than the german original, although I suppose it probably should be. Having multiple actions per month, and being able to access many of them through the cabinet instead of just hoping you draw the right card, makes it feel much more like you're actually in control of the government. There are still enough limitations and things outside your control to keep it from feeling like a shallow power fantasy, so I think this is a pretty good balance. I was able to win on my first serious playthrough, keeping the economy in decent condition (at least by the standards of someone used to the german game...) while investing heavily in rearmament, and so when the Sudetenland crisis came, I just immediately bonked Hitler over the head and the game was over. It was a little anti-climactic really, although I think that's more because of the game just ending than the outcome being unrealistic.
Some bug reports (or things which seem like bugs to me anyway):
- By far the most significant, actions occasionally advance you to the next month even if you should be able to take more actions, and it seems to be entirely random as far as I can tell, I could reload a save and take the same action again and then the month wouldn't end (and that's exactly what I did to get around this, making a save every month). Even just returning a card to your hand can cause this, in fact, that was usually what did it for me.
- The production of new armour divisions shows as 0 in the war screen, but as the value it (probably) should be in the defense screen.
- After losing one of the advisors due to the pacifists leaving the party, I was able to just add him back with the card to change advisors, which I don't think I should be able to do.
- My relations with Poland didn't seem to improve no matter how many diplomatic visits I did. If it's meant to be like that and you need to spend budget on military aid to get them over neutral, then you should probably add a message about that like there is with the Soviet Union.
This game was very fun. It feels like way more thought has been put into the battles than you get in most big rpgs, they're rarely trivial but never unreasonable (okay there's 1 which kinda is, but that's a single battle out of very many), and I never had to grind after I lost, coming up with a better plan was always enough. It makes me wonder what the big studios are even doing with all their resources, if a single developer with 4 playtesters can tune a game this perfectly. The characters are also very charming, and while the story isn't anything groundbreaking, it was good enough to keep me interested all the way through. Just an all-around great game really.
A very cool visual novel! It really nails the creepy and mysterious atmosphere, getting you both itching to find out more and dreading what will happen next. Such good setup makes it practically inevitable that the answers would disappoint, at least a litte, but they're by no means bad. It does drag on a bit around the middle, when you're replaying to get all the portraits. Maybe aggressive use of skipping could alleviate that, but it would ruin the atmosphere, which is its biggest strength.
Still, it has a great beginning and a good ending, which is more than enough to make De Profundis a good VN.