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This game was very fun. It feels like way more thought has been put into the battles than you get in most big rpgs, they're rarely trivial but never unreasonable (okay there's 1 which kinda is, but that's a single battle out of very many), and I never had to grind after I lost, coming up with a better plan was always enough. It makes me wonder what the big studios are even doing with all their resources, if a single developer with 4 playtesters can tune a game this perfectly. The characters are also very charming, and while the story isn't anything groundbreaking, it was good enough to keep me interested all the way through. Just an all-around great game really.

Thank you for the kind words! My design philosophy has been to encourage players to master the tools that I give them and to discourage grinding, so I'm glad that came through