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theindiandev

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A member registered Jul 18, 2021 · View creator page →

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Thank you! I’m glad you liked my game ^^

I used the main art multiple times due to lack of drawing skills… Might expand it into a proper story where you actually defeat the evil yokai.

The RNG should be pretty fair… Because it isn’t really true rng, I just use standard C rand() function, means in every run the RNG should mostly be same for everyone. I guess you placed Reimu in a more strategic position than others which is why u r top on the leaderboard. Either ways having a 1cc on a mainline touhou game, even on normal difficulty is a pretty hard thing to do! Most touhou fans don’t even touch the bullet hell games…

Buddy you are insanely goated at shumps if you can achieve a score of 2736 and also I am really glad that you liked the game ^^

I tried to give an unique bullet hell experience to players, hence the gameplay dynamic and physics mechanics for the homing shot. I really hope you enjoyed my playing my game :)

i am really happy to know you loved the game ^^

Thanks for your comment, Maybe I will try that in the post jam version but I think controls will be even more difficult.

Glad you liked my game ^^

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hehe thanks for your comment mate. for the sake of game jam, reimu’s homing logic is that it chooses the first non null pointer enemy in the enemy array xd, ofc there are better algorithms… but i really wanted to showcase my physics tether idea for bullet hell. As for enemies being too tough I wanted to make each gameplay quite short for endless runner, I’m aware the enemy difficulty increases exponentially.

I am really happy to know that you liked my game ! ^^

thank you ^^

(1 edit)

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