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(1 edit)

hehe thanks for your comment mate. for the sake of game jam, reimu’s homing logic is that it chooses the first non null pointer enemy in the enemy array xd, ofc there are better algorithms… but i really wanted to showcase my physics tether idea for bullet hell. As for enemies being too tough I wanted to make each gameplay quite short for endless runner, I’m aware the enemy difficulty increases exponentially.

I am really happy to know that you liked my game ! ^^