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(1 edit)

Which is better to use with your Post-processing plugin? 🤔

My intended use is to zoom in closer to the player character on the map scene but this Zoom plugin does cause some pixel bleed from the other frames in event animation sprite sheets.

I resolved the pixel bleeding issue by simply adding a 2px padding to all sides of every sprite sheet’s frames (using GIMP) and that solved the RPG Maker MZ pixel bleeding from fractional scaling issue which made this Zoom plugin work perfectly… but my main concern is performance strain from using this plugin to zoom in while also using your Post-processing plugin. Hence the question I asked in this comment. 😅

Both are fine. World Camera can reduce your game resolution size (if you want) whilst still keeping your game view look wide (or closer, depends on you). The benefit of having a smaller game resolution size is it helps improve performance on plugins like Post-Processing.