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Thank you for the kind words !

The idea was to create two movement mode, one to clean that is harder to control and one that is easier. So you need to alternate between them (cancel the cleaning to make a quick full turn...). But this idea fails in the end, and players only use the cleaning mode so you're right about the contrast that needs to be bigger !

Totally! I like the idea of the contrast, I think it adds a nice layer to the player's behavior.