The concept is really good! I think controlling it with the mouse would make the movement feel more precise. I also think using an object pool could help, since the game starts to lag quite a bit, and I believe that's where the issue comes from. Other than that, really great job!
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Thank you! I will definitely try an object pool for bullets and maybe pickups. Mouse control is interesting. I think the special attack meter gain or invulnerability would need to be adjusted if the player character could move in on enemies with the kind of speed and precision mouse control would afford, but I may give it a try. I really appreciate you playing and sharing your thoughts.