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ShadowBlaXter

58
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A member registered Nov 06, 2025 · View creator page →

Creator of

Recent community posts

I really enjoyed this game! The menu looks amazing and the overall presentation is fantastic. Good work, good luck!

I really enjoyed it! It's a lot of fun and feels very polished. The only thing I'd like to see is some kind of indicator for the dash cooldown. I died a few times because I thought it was ready, but I mistimed it.

I loved it! The only thing I'd change is that once the spaceship gets really fast, it can fly off the screen. Also, the high score isn't displayed. Other than that, great job!

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It's incredibly addictive! The animations and overall visuals are really well done. Everything feels super smooth, and it's very satisfying to watch all the components interact with each other.

The only thing I can say is that I had a bit of trouble understanding it at first. Maybe a few introductory levels could gradually teach the player the different actions they can perform, like moving, connecting, cutting, and so on. I mention this because in my first few attempts I connected some components the wrong way and nothing happened. For example, I connected the decoder to the clock, but since the wires don't have a clear visual direction, I couldn't tell what I was doing wrong.

Other than that, excellent work. I really loved it!

Unfortunately, I'm aware of that issue. I wanted to fix it, but the voting period started before I had the chance. 😅 Thanks a lot for the feedback, and thanks for playing!

Thanks a lot! Yeah, I actually wanted to add some kind of bonus for typing without making mistakes, but I ran out of time. That's definitely one of the features I'd like to add in a future update!

I agree. I think AI is an incredibly powerful tool, but it can also be a double-edged sword. If you ask it to do everything for you, you'll end up making something that feels repetitive and lacks personality. On top of that, blindly copying and pasting code makes you more dependent on it instead of improving your own skills.

I think the best way to use AI is to ask how to do something and why it's a good idea to do it that way, almost like learning from a teacher. It's important to understand what it's trying to explain instead of just copying the answer.

As your project grows, you really need to understand what you're building so you can change it the way you want and make the adjustments your project needs.

Oh, I made something very similar with the same mechanic hahaha. I like it! Great job!

For some reason, I can't see the trash assets. I think there's a bug :/

A classic! I remember playing this with my friends back in the day. Great job!

Great game, I really like the concept! I think it would be nice to have a preview of the next piece so you can plan your placement a bit more. Great job!

I loved it! The Vampire Survivors inspiration is clear. The only thing I found a bit confusing was the floor. It was sometimes hard to distinguish the enemies, and even the player, from the background. Everything else was excellent. I especially loved the random events because they break up the monotony in a really creative way. Great job!

Good game! I'd like to be able to see how much money I have when I enter the shop. I couldn't figure out where it was displayed. Good job!

It's really fun and very polished! The only piece of constructive feedback I have is that after playing for about 20 minutes, the machine error sounds started to feel a bit repetitive and distracting. Other than that, everything is more than solid. Really great job

Nice Centipede reference! I really enjoyed it. My only feedback is that the ship felt a little too responsive. At times it was difficult to move precisely because of how much it moved with each key press. Great job!

The concept is really good! I think controlling it with the mouse would make the movement feel more precise. I also think using an object pool could help, since the game starts to lag quite a bit, and I believe that's where the issue comes from. Other than that, really great job!

I really enjoyed it, I only noticed one tiny detail that caught my attention. When the bullets bounced, the sprite kept the same orientation. I think it would look even better if they rotated as well as changing color. It's just a small detail, though. Really great job!

cool game! The way to show best score on the level is brilliant. good job!

I like the concept, it's really fun! The only thing I found a bit frustrating was that it's hard to predict how much force you're about to apply to the ball. I think something like a charging power bar or another visual indicator showing the shot strength could help players compare their current shot with previous mistakes and make it easier to improve. Overall, great job!

You're right, it could gradually turn into a horror game. Maybe even something inspired by the Lovecraft universe (I'm a fan 😄). I'll definitely keep that idea in mind!

Thanks so much for playing and for your comment! I really appreciate it.

I'm really happy you enjoyed it!

I actually wanted to add some calm background music, something like relaxing elevator music, but I couldn't find anything that fit. Since I was running out of time, I decided to leave it as it was. It's one of the first things I plan to add once the jam voting period is over.

Thank you so much for your comment, and thanks a lot for playing! I really appreciate it.

Thank you!

Thanks so much for playing, and I'm really glad you enjoyed it!

I actually thought about adding a score display. My idea was to keep as little information on the screen as possible so players could focus on the words instead of constantly checking their score. Maybe that was the wrong choice, though. I probably should have shown the final score on the game over screen, especially since the transition back to the main menu is so quick.

Thanks again for playing and for your feedback! I really appreciate it.

Awesome idea, it's really innovative! Great job!

It's really well polished. The gameplay is super enjoyable and addictive. Great job, great entry!

I love the art! It's minimalist and really polished. The character movement feels very satisfying. Really great job!

Good idea, I like it! Sometimes the wall spawns felt a bit random, or maybe the small game window just didn't leave enough time to react. Good job!

The concept is really good. I'd love to have an option to remap the controls, though. Jumping with W and using Space for the dash felt a bit uncomfortable to me. Also, if you keep shooting continuously, you can basically fly over the entire level and even leave the map (that happened to me 😄). Good job!

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I loved it! It left me wanting more gameplay. Another level or something! Great game!

Really fun game! The only thing I found was that it can be a bit hard to be precise with the controls. Great entry!

I love art, great game!

The art and sound are excellent!! Great entry!

Great game! The art is absolutely gorgeous. I love it. Great entry!

Wow, awesome game! I really love the art style. The controls feel great, but at least for me, I got a bit confused by the direction a few times and felt a little disoriented. Other than that, it's an excellent jam entry!

I tried playing it, but I can't figure out which key to press or how to interact with the arcade machines. I can see the "Play" prompt appear, but I don't know which button I'm supposed to press.

Thank you very much! Yes, my CPU died about two weeks ago and I’m still waiting for an RMA response. I tried to finish the game as best as I could, but there were several ideas that I couldn’t implement in time.

Hello, my computer broke down and I wasn’t able to make it in time. The work is already finished, but I still need to export and upload it. Would there be any possibility of doing so today even though it’s past the deadline?

Thanks! Yeah, I can see how a trackpad would make it harder. Glad you still liked the concept!

That’s exactly what I was going for hahaha!