Thanks! Yeah, I can see how a trackpad would make it harder. Glad you still liked the concept!
ShadowBlaXter
Creator of
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The concept is very strong and has a lot of potential. I think you should consider a way to handle potential game-breaking scenarios. In my playthrough, I managed to corner the remaining enemies using wall blocks. The hero reached the castle, but the game never registered a win (I assume because there were still enemies on the board). He just stands there, right outside the castle. Aside from that, the idea is great. Very good work!
It’s a good game and definitely quite unique. I had no trouble understanding the controls; it was actually pretty quick, and the movement feels really good. I think the issue is that in many situations you barely need to move, since most of the time there’s no real reason to do so. Aside from that, it’s a very good idea.
The idea is really good. I tried many attempts, but it’s very difficult to even get past the first obstacles. There are moments where there’s nothing you can do. Maybe having a way to pause would help, so you have time to adjust the parameters, since sometimes you need to change 2 or 3 of them and there’s not enough time. Overall, great work!

