I really enjoyed this game! The menu looks amazing and the overall presentation is fantastic. Good work, good luck!
ShadowBlaXter
Creator of
Recent community posts
It's incredibly addictive! The animations and overall visuals are really well done. Everything feels super smooth, and it's very satisfying to watch all the components interact with each other.
The only thing I can say is that I had a bit of trouble understanding it at first. Maybe a few introductory levels could gradually teach the player the different actions they can perform, like moving, connecting, cutting, and so on. I mention this because in my first few attempts I connected some components the wrong way and nothing happened. For example, I connected the decoder to the clock, but since the wires don't have a clear visual direction, I couldn't tell what I was doing wrong.
Other than that, excellent work. I really loved it!
I agree. I think AI is an incredibly powerful tool, but it can also be a double-edged sword. If you ask it to do everything for you, you'll end up making something that feels repetitive and lacks personality. On top of that, blindly copying and pasting code makes you more dependent on it instead of improving your own skills.
I think the best way to use AI is to ask how to do something and why it's a good idea to do it that way, almost like learning from a teacher. It's important to understand what it's trying to explain instead of just copying the answer.
As your project grows, you really need to understand what you're building so you can change it the way you want and make the adjustments your project needs.

I loved it! The Vampire Survivors inspiration is clear. The only thing I found a bit confusing was the floor. It was sometimes hard to distinguish the enemies, and even the player, from the background. Everything else was excellent. I especially loved the random events because they break up the monotony in a really creative way. Great job!
I like the concept, it's really fun! The only thing I found a bit frustrating was that it's hard to predict how much force you're about to apply to the ball. I think something like a charging power bar or another visual indicator showing the shot strength could help players compare their current shot with previous mistakes and make it easier to improve. Overall, great job!
I'm really happy you enjoyed it!
I actually wanted to add some calm background music, something like relaxing elevator music, but I couldn't find anything that fit. Since I was running out of time, I decided to leave it as it was. It's one of the first things I plan to add once the jam voting period is over.
Thank you so much for your comment, and thanks a lot for playing! I really appreciate it.
Thanks so much for playing, and I'm really glad you enjoyed it!
I actually thought about adding a score display. My idea was to keep as little information on the screen as possible so players could focus on the words instead of constantly checking their score. Maybe that was the wrong choice, though. I probably should have shown the final score on the game over screen, especially since the transition back to the main menu is so quick.
Thanks again for playing and for your feedback! I really appreciate it.
The concept is really good. I'd love to have an option to remap the controls, though. Jumping with W and using Space for the dash felt a bit uncomfortable to me. Also, if you keep shooting continuously, you can basically fly over the entire level and even leave the map (that happened to me 😄). Good job!


