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ShadowBlaXter

20
Posts
4
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A member registered 28 days ago · View creator page →

Creator of

Recent community posts

Thanks! Yeah, I can see how a trackpad would make it harder. Glad you still liked the concept!

That’s exactly what I was going for hahaha!

Thanks! Yeah, I just updated the game with a tutorial so you can practice the mechanic. Really appreciate the feedback!

Hi! Yeah, I get it. I figured that might happen, so I updated the game with a quick tutorial to explain the mechanic. Thanks for the feedback!

I like the concept. I wasn't able to switch weapons using the number keys. Perhaps you configured them for the numeric keypad, which my keyboard doesn't have, or maybe the weapons need to be found first and I didn't manage to locate them. Overall, very good game!

I like the game, but I think the lateral movements are too sudden/jerky, and sometimes the collisions don't respond well. Overall, it's a good game!

I really like the concept, it reminded me a lot of Miller's Planet in Interstellar xD

This game is amazing, truly. The graphics are pleasing, the mechanics are simple yet highly fun, and the overall feel of the game is very enjoyable. I really want to congratulate you, this is excellent work.

This game brought back great memories of playing Desert Strike! I love it!. It's true that the color of the helicopter blends in a bit with the grass. Excellent work!

Wow! Everything feels super cinematic! I'm also a huge fan of slow motion for giving games that epic feel! I liked it! Very good work!

I really like the concept; it's very addictive. At first, I found the pace a bit slow and had trouble understanding how to pick a new card, so I just pressed 'skip' without realizing, which meant I lost an opportunity for a new ability xD. Overall, very good work!

The concept is very strong and has a lot of potential. I think you should consider a way to handle potential game-breaking scenarios. In my playthrough, I managed to corner the remaining enemies using wall blocks. The hero reached the castle, but the game never registered a win (I assume because there were still enemies on the board). He just stands there, right outside the castle. Aside from that, the idea is great. Very good work!

This is super addictive! I love it. I did find it a bit tough to gather items; sometimes I couldn't find any chests and ended up getting stuck because my axe broke. Aside from that, it's highly entertaining! Very good work!

Great graphics. I found the ship controls a bit erratic and encountered firing consistency issues (2-3 second periods with no registered shots). Might be a local browser problem. Great job overall!

I loved the game. The way you upgrade and progress is really good and satisfying, it actually reminds me a lot of POE. It’s awesome! Great job.

It’s a good game and definitely quite unique. I had no trouble understanding the controls; it was actually pretty quick, and the movement feels really good. I think the issue is that in many situations you barely need to move, since most of the time there’s no real reason to do so. Aside from that, it’s a very good idea.

The idea is really good. I tried many attempts, but it’s very difficult to even get past the first obstacles. There are moments where there’s nothing you can do. Maybe having a way to pause would help, so you have time to adjust the parameters, since sometimes you need to change 2 or 3 of them and there’s not enough time. Overall, great work!

It’s short but really good. The atmosphere is amazing, it constantly feels like something is about to happen. Great job!

The feel and gameplay are very satisfying!

I'm getting an error when I try to open it. :,(