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hkhm

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A member registered 10 days ago · View creator page →

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I had fun with this, the feedback from typing is satisfying, and the smooth transition from one word to the next feels good. I think I will play it again in the future when I want to practice my typing. The audio and visuals come together for a coherent aesthetic. 

I wonder if there is potential for a chaining bonus or something, if the player completes several words within a short interval. It could introduce some risk-reward, where the player is incentivized to wait for a few words to be on screen and then try to do them all in short succession, rather than starting to type each word as soon as it appears.

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Thank you for playing! If you want to, you can be quite aggressive with the special. 

It is possible to take the score much higher than this.

Thank you for playing! Sorry about the performance. I am going to post an updated version after the jam.

Sorry D: Thank you for trying it out.

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Thank you! I will definitely try an object pool for bullets and maybe pickups. Mouse control is interesting. I think the special attack meter gain or invulnerability would need to be adjusted if the player character could move in on enemies with the kind of speed and precision mouse control would afford, but I may give it a try. I really appreciate you playing and sharing your thoughts.