I actually didn't know Superhot Sokoban had the time-based mechanic. I was inspired by Void Stranger.
I was mixing two game concepts: Superhot .. imho the most mainstream example of staggered realtime, and sokoban for the grid based puzzle mechanic and late 1980s aesthetic (sokoban didn't look this good though :D)
Oh my bad! I see it now. I recognize Superhot but not Sokoban. Thank you for the art compliment!