Thanks for the fun game. I think you are on to something.
Here is some though when I play it:
1. the tutorial definely need to be rework. CMost of the player doesn't needs to be teached "clicking each tab". In addition, in order to have the traveling tutorial, you need to travel to the NPC location first. It just don't make sense.
2. This game is very sytlyish. The inconveine is part of the vibe. I think most of the people would appreciate the sytle of inconveine but not appreciate the inconveine itself. For example, sure the shop in the old game won't tell what you are buying. You have to guess from the name. Sure the equement page won't have the option to chose the equement and you have to figure it out in the 2000 space inventory. However, inconveine is inconveine.
3. Will we be able to use our skill and grided resource to create equements?