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sco-pixel

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A member registered 1 day ago · View creator page →

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Thank you for your feedback!

1. The current implementation of tutorial was poor, I wanted a tutorial but without the nasty annoyance being forced checks so went with the idea of breaking it down into quests. I do intend on condensing the "tutorial" Quests into one single quest given by a NPC on the command deck with All Dialog branch's, No scene checks for progress.

2. a. The ability able to click on item within the shop to bring up its information was an oversight! This will be fixed. I'll even look into seeing if a shop can straight up display something like:

  • Reinforced Armor - Body - Req: 0 - 389 CR

b. I Could Also split the Equipment interface into its own Tab,

  • Equipment inventory on the left box with buttons to sort by slot
  • Existing "equipped items" page on the right

3. Its absolutely the intent on down the line! At the moment I wanted to focus on 1-1 Resource-to-crafting for testing, with recipes for armour and weapons coming in later on.