Thanks for the hint. Yet, I am still stuck at the last platform like the video below @_@
bugcat
Recent community posts
Bug Report:
1. Holding A or D when you are droping onto the elevators, the elevator won't push you up.
2. (pic related) In Level 15, if we use the conveyor to sent two boxes, the scond box would just collapse with the first box. Also, because what ever sent by the conveyor won't move the first box, player can just ignore left part of the the puzzle and go to the goal directly.

3. (pic related) you can collapse the box with the player by moving the player to the dropping box.

I can tell this could be a great game. However, there are just too many bug when I run it.
As the picture show below,
1. I should have 5 well, but one of them just dispear when I place it next to the city center.
2. The well on the left top always locked at the selected stage. Makes it non-interactable.
3. No matter how I move, rotate, or flip the mine, it go back to where I initialize it.

Thanks for creating this game. The concept is awsome!
I think some of the chess need more balance. Here are some of the through after I play the game:
1. The ability of removing Pawn is op. Not only we can move Rook at the first turn but also we can buy more Rook with the refund.
2. Pawns need the promotion system to be useful.
3. 8 Rook (40 points) at the first line makes an easy win in all difficuties. In many case, it even casuse a one turn kill.
4. A surrender button wloud be great when there is no hope of winning.
Thank you for your game and visual educational tool! Next time I teach someone binary search tree, I would certainly let them play few level of this game.
I am not sure that this is a part of the challenge or not. Would you mind adding an inverted pyramid on the main screen so that players can tell which layers or even blocks the stars are in? Also, a sorting function for the given list would be very helpful.
Again, this is a very nice puzzle game. Thank you.


