On the moon? That sounds suspicious. Are you sure I did the runtime speed right? Because last year I screwed up the update loop and I've been paranoid about it ever since. The game-speed on all people's computers is supposed to look like this.
I might have fixed the collision problems if I'd just had another person to playtest it during those first seven days... Earlier in the week I tried asking various people I know from my personal chatrooms and IRL but everybody I asked couldn't do it. Frustratingly, I think I actually thought of a pretty easy way to solve the enemy hit detection this morning. I could probably have implemented it in 4 minutes...