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Dumdodore

47
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A member registered Nov 03, 2019 · View creator page →

Creator of

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I played an older version before an update so that's likely the reason.

Very likely! Different genre but more Giankeshi's work! Support future games if you like it! :)

My pleasure! Hope to see you keep on making more games! :D

Simple idea, nice execution! Has the basic elements for a game and unlockables to work towards!

Art is also nice and gotta say, their bobbas grew nice! Also they're both cute too and lil expressions are a nice touch. =p

As for the difficulty, it feels right! For some like myself it does start to get a little frantic towards the end but those skilled might enjoy it more.

Despite being a small game, I do enjoy it. A nice way to pass the time. :)

Good game overall! ^u^

I'm a programmer and an artist. Experienced with GDevelop (at best, intermediate-level skill). I have done this jam last year and planning to do it again. Nothing is solid but one idea I had in mind. Have done plenty of 2D games but am open to projects beyond those including 3D.

If you want, we can discuss elsewhere.

We're looking into possible Android version but at this time we are not 100% sure yet. Stay tuned for an update on this. :)

No specific date is planned yet other than we hope to get the 1.0 release this year. We started off slow and with recent events going on, it’s going to be less predictable on when.


at the very worst, towards the end of 2026. Ideally sooner so regardless of the release date you’ll get to experience Gian’s game this year.

Don’t want to make a solid promise… yet!

Any suggestion is good if we can put it in. Shhhhhh.;P

Regarding DeviantArt, I'm not sure. The final release will likely be available not just Itch.io but that's to be decided by Gian eventually. Stay tuned in a future news update whenever that comes.

We can't share the specifics just yet, but you can look forward to more content in the final release. ;)

We do have plans for different type of games in the future and thank you for the wonderful comment!

As for the eventual full release, expect more content and changes! <3

Thank you for the feedback!

We'll have to work hard to make the next update better. We'll definitely implement that feature for the next release. :)

Sounds doable! Will also look into modifying the mouse so if one doesn't have it "should" have a reasonable chance to experience the game such as touch screen all-in-ones. Can't promise 100% but the suggestions are possible. :)
Thank you for the feedback!

Noted! Will look into adjusting this!

Very likely a bug. It was more of a last minute addition. Apologies for that! Full release shall have it fixed. ^^;

Les goooo! Thank you! Expect more with changes in the final build!

Thank you for the detailed feedback! Will look into some of these and modify for the final release! :)

Programmer here. I tried the best I could so my skill in this area isn’t my best. I’ll look into this and change if needed to.

This is a bug that I noticed at times. Gotta get that fixed later.

Thank you for the feedback! Any help via feedback is helpful!

at the moment we don’t have any plans for the mobile version. We focused on Desktop for now but if enough people want it, sure! The game is mouse focused though it will take quite a bit of thought to make it work on mobile.

We hope that you enjoy it and we’ll have the full version soon in 2026!🙂

can be tricky but don’t give up! 😁

You are very welcome! 🙂

Annoying is definitely the selling point. Forgiving for sure, but it's just not enjoyable to place gems into the sockets and trying to put them into the box due to wonky physics.

Despite that, this is a pretty forgiving experience. Never lost to any of the levels so the whole thing is trivial at best.

I at least didn't waste too much time so it's okay for a short game.

Glad that my retro-style gave off that aesthetic! Thank you for playing! :D

Next one probably will be made to play on the web but I dunno.

Simple 2D action platformer RPG. Is that right?

Anyway, good work! Controls are fine but I find you cannot die, least I haven't tried to purposefully.

The ending, lol~

Lol!

I'm sorry that I couldn't provide more movement beyond A/D. Kept it simple to emulate some shoot-em-ups with more restricted movements.

As for the firing and alternative controls, I originally was considering A/D + Left and Right, same for the firing mechanics. Due to time constraint with the goal to achieve simplistic, I settled for what I thought is conferrable. Even earlier an idea of swappable controls was considered but too much stress and so little time made me scrap that idea altogether.
You do made a good point having separate buttons for firing and charging. I'll look into refining that in future titles if I do it again. Personally, firing could've been toned down better and firing does come off clunky. >u

Lastly, although I considered web build as it is possible to do, but it might run into audio problems if there's any. That wasn't tested before publish so again, I've stuck to what works. Extra click and time sure but at least it's portable haha.

I thank you for taking the time to try out this game and your insightful feedback Mcfluff! It's nice to receive detailed feedback despite the imperfections. :)

More stages would be nice for sure. Thank you for the feedback! ^^

Short but interesting!

Thanks a bunch!! Happy you liked the boss part! It could've been harder when the main baddie himself attacks but his own enemies is more than enough to take you down. ^^;

Yay lol! Thank you for playing my game! Nice that you got through all the way to the end! :D

Thank you so much!! I wished I could muster more to improve the game but I am glad you enjoyed it! 😁

Hey! Dumdodore's the name (Dumdo or Dore) and I have been working on various game projects over the years, some published and many unfinished.
I primarily use GDevelop as the main game engine for 5+ years with previous game engine being Clickteam Fusion 2.5 roughly 5 years also. I have a decent experience with programming.
I have been mostly solo game dev with one other project in the works with other people.
It would be nice to have a person or two to handle
-Voice acting, preferably female.
-A composer for music.

I can handle sound effects, art and writing. Whatever the project needs will be worked around it.

Actually got around to play this one. Simple yet fun. It's more difficult than I thought but that's good!

Apparently there's a checkbox that prevents new downloads which I accidently clicked. I didn't get what it meant but it is now playable.

Nothing has changed since then!

I think it is under review. It won't be available until later. Oops.
Sorry about that!

I hope to eventually see Game Publisher Clicker 2: Exploiting for More Money!

Quick lil game! Good idea. Only issue is the mouse not being locked to the in-game camera.

Thank you for answering! I'm definitely should have things ready by Monday. :)

A sense of pride and accomplishment!

With the update recently changed to Monday, does this apply too?

Any voice actress out there? I want to include it for my game for this jam.

I only need one for the project. You can contact me on Discord (same name as on here). :)