I played an older version before an update so that's likely the reason.
Dumdodore
Creator of
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Simple idea, nice execution! Has the basic elements for a game and unlockables to work towards!
Art is also nice and gotta say, their bobbas grew nice! Also they're both cute too and lil expressions are a nice touch. =p
As for the difficulty, it feels right! For some like myself it does start to get a little frantic towards the end but those skilled might enjoy it more.
Despite being a small game, I do enjoy it. A nice way to pass the time. :)
Good game overall! ^u^
I'm a programmer and an artist. Experienced with GDevelop (at best, intermediate-level skill). I have done this jam last year and planning to do it again. Nothing is solid but one idea I had in mind. Have done plenty of 2D games but am open to projects beyond those including 3D.
If you want, we can discuss elsewhere.
No specific date is planned yet other than we hope to get the 1.0 release this year. We started off slow and with recent events going on, it’s going to be less predictable on when.
at the very worst, towards the end of 2026. Ideally sooner so regardless of the release date you’ll get to experience Gian’s game this year.
Don’t want to make a solid promise… yet!
Annoying is definitely the selling point. Forgiving for sure, but it's just not enjoyable to place gems into the sockets and trying to put them into the box due to wonky physics.
Despite that, this is a pretty forgiving experience. Never lost to any of the levels so the whole thing is trivial at best.
I at least didn't waste too much time so it's okay for a short game.
I'm sorry that I couldn't provide more movement beyond A/D. Kept it simple to emulate some shoot-em-ups with more restricted movements.
As for the firing and alternative controls, I originally was considering A/D + Left and Right, same for the firing mechanics. Due to time constraint with the goal to achieve simplistic, I settled for what I thought is conferrable. Even earlier an idea of swappable controls was considered but too much stress and so little time made me scrap that idea altogether.
You do made a good point having separate buttons for firing and charging. I'll look into refining that in future titles if I do it again. Personally, firing could've been toned down better and firing does come off clunky. >u
Lastly, although I considered web build as it is possible to do, but it might run into audio problems if there's any. That wasn't tested before publish so again, I've stuck to what works. Extra click and time sure but at least it's portable haha.
I thank you for taking the time to try out this game and your insightful feedback Mcfluff! It's nice to receive detailed feedback despite the imperfections. :)
Hey! Dumdodore's the name (Dumdo or Dore) and I have been working on various game projects over the years, some published and many unfinished.
I primarily use GDevelop as the main game engine for 5+ years with previous game engine being Clickteam Fusion 2.5 roughly 5 years also. I have a decent experience with programming.
I have been mostly solo game dev with one other project in the works with other people.
It would be nice to have a person or two to handle
-Voice acting, preferably female.
-A composer for music.
I can handle sound effects, art and writing. Whatever the project needs will be worked around it.




