You are very welcome! 🙂
Dumdodore
Creator of
Recent community posts
Annoying is definitely the selling point. Forgiving for sure, but it's just not enjoyable to place gems into the sockets and trying to put them into the box due to wonky physics.
Despite that, this is a pretty forgiving experience. Never lost to any of the levels so the whole thing is trivial at best.
I at least didn't waste too much time so it's okay for a short game.
I'm sorry that I couldn't provide more movement beyond A/D. Kept it simple to emulate some shoot-em-ups with more restricted movements.
As for the firing and alternative controls, I originally was considering A/D + Left and Right, same for the firing mechanics. Due to time constraint with the goal to achieve simplistic, I settled for what I thought is conferrable. Even earlier an idea of swappable controls was considered but too much stress and so little time made me scrap that idea altogether.
You do made a good point having separate buttons for firing and charging. I'll look into refining that in future titles if I do it again. Personally, firing could've been toned down better and firing does come off clunky. >u
Lastly, although I considered web build as it is possible to do, but it might run into audio problems if there's any. That wasn't tested before publish so again, I've stuck to what works. Extra click and time sure but at least it's portable haha.
I thank you for taking the time to try out this game and your insightful feedback Mcfluff! It's nice to receive detailed feedback despite the imperfections. :)
Hey! Dumdodore's the name (Dumdo or Dore) and I have been working on various game projects over the years, some published and many unfinished.
I primarily use GDevelop as the main game engine for 5+ years with previous game engine being Clickteam Fusion 2.5 roughly 5 years also. I have a decent experience with programming.
I have been mostly solo game dev with one other project in the works with other people.
It would be nice to have a person or two to handle
-Voice acting, preferably female.
-A composer for music.
I can handle sound effects, art and writing. Whatever the project needs will be worked around it.
I just finished the main portion of the game and I want to share my thoughts on this game of yours.
It's a good game and I enjoyed it.
I always wanted to play a traditional JRPG like Final Fantasy series and this game caught my interest. I've played amazing titles before this so while I know what to expect of this game, I was pleasantly surprised how enjoyable Crystal Story turned out. I think it helps to set expectations low and I'm not disappointed... for the most part.
The game feels pretty basic which is fine to me. This game is functional other than a few things that needed polishing, but that's mainly UI I'm referring to. One thing I really like is how you can customize your own party whenever you level up as well as equipable items to further refine your team the way you want.
Then comes the game's presentation which before I continue, I am aware this is based off the original 2011's version (which I haven't played). I'll assume it's a big upgrade from the Flash version and it's pretty okay at best. The 2D sprite animations are cutesy and simple, but one thing I personally would've love to see is more animation from NPCs and enemies (only the player's character when moving around dungeons has a walking animation). I'm not complaining over that which I'll explain later. As for music, voice and sounds, they're alright. Voice acting is pretty sparse save for the intro and later parts of the game, but I don't mind much as I like it this way.
The RPG aspect is as traditional as it gets. Anyone played great RPGs should know what to expect by now. During my playthrough I did find itself to be pretty easy for the most part if you know what you're doing. In fact, it's so easy that I haven't lost the game over the span of 9 hours for the main game itself. Again if you grind and did some sidequests then it's pretty straight forward. The action is also pretty quick thanks to the lack of animations and other things that would otherwise extended it. A good compromise I say.
So to end this review, I felt the game is worth my time and I enjoyed Crystal Story for what it is. While the game felt simple to plow through and the presentation is what you'd expect, this is a good game for anyone wanting to experience an JRPG without so much fat.
For anyone who played the original before this, I think you can get a good guess that this is a good remake. :)
Been playing your game for a while and I gotta say it's awesome so far! A neat demake if you wanna call that.
Might as well address something that I found myself as others haven't pointed out. If I pause during in-game cutscenes, there is a chance it'll softlock (or freeze in this case). It's fatal to the point I had to do a hard reset.
That's pretty much it. But other than that, this is pretty solid. :)
I just finished a small project that took me months to complete. So to put it simply. It's an endless runner with a simple goal to collect carrots while avoiding obstacles.


https://dumdodoor.itch.io/hop-and-dash
Have fun everyone. :)
Thank you very much for the feedback Midoseito Akage! I did some revisions to this project and will definitely be the last update to this demo (unless another glitch is found, I'll have to fix that).
I do have plans to expand with the game now that the main components are mostly functional. I plan to revise certain features and a better way to organize code.
I'm pretty happy that I got this one out, but for now I'll leave this as a milestone. I got a bigger, better game to focus on and my next project will be more of a refined version of this... only more better? :P
Anyhoo, thank you for the constructive criticism and helpful advice! :)




