A lesson about keeping a healthy sleep schedule in a gamejam game is both very needed and very ironic haha
The bouncing movement is cool, and I appreciate some of the QoL features like checkpoints and a mute button in the settings, but my biggest compliment is that you have two different types of gameplay in here, and even an ending! Most jam games don't have that, so it's neat.
I believe you made the skull, enemy, bird, and eye-wall-thing sprites? If so, you did a great job with those, they look good!
I also like that you played around with the hiding idea a little, doing things like perfectly placing the stalactite above the spot where players would hide from the enemies (that got me D:), and having the enemies in front of the sleeping cat (also got me D:).
Could use more sound effects and better pacing, though. Overall, I think you squeezed out as much gameplay out of the idea as you could have, and I hope you make more games!