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(1 edit)

Hmm... Ima use gardendless as a reference point for this idea, but considering that when spawning a boss in gardendless sandbox, killing them doesn't end the game, and they do their outro animations automatically, what if you made a separate version of the rogue reactor that DOESN'T end the game when killed and despawns after dying? Bonus points for never telling anyone that it's actually a whole separate enemy code-wise

oh yes i definitely could do that

however there is another reason

i dislike the idea of players just messing with the bosses in sandbox

Understandable