Dawg wdym 😭😭😭
Zombiefan
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Y'know, that'd probably just be the 2.0 zombots all over again, so I don't see a point other than if they're gonna look different like in reflourished, if an "upgraded" rogue reactor looks the exact same as the original one, I'm not taking it, this is probably gonna end the same way that when I suggested the sandbox rogue reactor, but maybe this "2.0" version could switch the summon palette to include rare exterminators?
So basically, this idea is banana launchah.
This is a tap to use that shoots a projectile in an arch towards the selected tile, by default it's a grenade that explodes in a 3x1, and also it's upgrades:
01: *insert demoman screaming*. Anyways, this one throws a caber that explodes in a 3x3
011: this one now throws a WHOLE F*****G WARHEAD that explodes in a whopping 5x5
012: now it throws a panzerfaust that explodes in a 3x3 and deals double damage to any exterminator with a damage resistamce or knock back immunity, triple damage if both
02: this one will start the second french revolu- ahem, this one throws a Molotov that sets exterminators on fire lmao
021: this one throws a fire bomb, the fire lasts longer and the splash area is a 3x3
And 022, this one throws a bottle of n a p a l m which means the fire deals more damage but the splash remains as a 3x1, deals more total damage than 021 tho

Hmm... Ima use gardendless as a reference point for this idea, but considering that when spawning a boss in gardendless sandbox, killing them doesn't end the game, and they do their outro animations automatically, what if you made a separate version of the rogue reactor that DOESN'T end the game when killed and despawns after dying? Bonus points for never telling anyone that it's actually a whole separate enemy code-wise
So considering you told me that the maid vroomba concepts looked weirdly Japanese and that they were better off as a separate idea, I immediately thought "hmm, yes, j a p a n e s e R o a d c r o s s i n g" and so I came up with a couple of other exterminators, for this fanmade stage, every big wave, Sakura petals Will fall from the sky/trees and land on the three rightmost columns, whatever exterminator steps on them will have one random stat buffed, I was too lazy to draw the lawn, but imagine that famous Shibuya roadcrossing fused with an edo period Japanese garden
Oh, if you wonder, the main gimmick is that every big wave, instead of having the fires go out on their own, you literally have to sacrifice (yes, SACRIFICE) trashies to the flames in order for them to be put out, once you throw five trashies away, the fire goes out, if the fire grows, that requirement goes up to 15, so you're gonna need a lot of cannon fodder to throw into the fire
Thanks man! Honestly, I can perfectly see what you meant there, and I'm perfectly ok with it, I also don't really feel angry about criticism, I feel like it allows me to know not only what to improve, but also what the devs' preferences are, I really loved the rogue reactor bossfight btw, I respect the devs' opinions dearly and understand that it is not my game, so yeah, thanks for voicing yourself honestly instead of just saying "it's cool", makes it visible that you actually care for the players and your friends helping you on the project, I love your game!
Hello Sensei, so I've been trying to contribute some stuff to the wiki (specially trivia facts), and someone decided to put the exterminators present on nuclear core as NIL and it really pissed me off, I tried to add the spawns list myself but as soon as I hit save it simply vanished, any idea what happened there? I also don't have much expertise in wiki editing but here's what I was trying to put in the "exterminators present":
Phase 1:
-broomer
-vroomba
-armored vroomba
-specialist rocketeer
-rocket vroomba
-springshoe Zoomba
-heavy trooper
-jukehead zoomba
Phase 2:
-zoomba
-specialist rocketeer
-springshoe Zoomba
-heavy trooper
-jukehead zoomba
-armored vroomba
-hazmat supervisor
-specialist dismantler
-nuclear vroomba
-big harry
Hello, so uhh, I don't know if the main adventure is finished yet, but if it isn't I'll take the chance to make a suggestion: the Zom-bully (just know that he's basically the troglobite from pvz2 lol)
Esp:
Hola, así que ehhhhhh, no sé si la campaña principal está terminada, pero si no lo está, tomaré el chance de hacer una sugerencia: el zom-bully (solo para que sepas, es básicamente el troglobocado de pvz2 xddddd)

NGL I've never felt like this in a long time
I always used to kinda hate PvZ1, you sir have just permanently changed that, I always knew there was one thing missing from PvZ1, and it was always that little sprink of pvz2 I needed, I really love how well the zombies are made, (also, thank you for making the sun fall give 50 sun and not 25), I also like how well some of pvz2's zombies are adapted into the more casual PvZ1 style, and the new gamemodes are also something I was in desperate need of.
I still don't know if the adventure is finished tho, because I would REALLY love to suggest a small idea (ahem, literally just PvZ2 troglobite lol)






also sorry for my persistence literally everywhere here but what do you think about my ideas for making Silly feel better as a stage?