можешь добавить меня в discord (sensex_burner), но я могу отвечать не сразу, потому что редко проверяю этот аккаунт
Sensei Xiongmao
Creator of
Recent community posts
oh yes someone else gave a similar concept (attacking ground units at the same time)
ill most probably do that
yes the toy factory upgrades are going to produce different vehicles
even non-vehicles
which you might find since the concept art is public somewhere..
i dont really have plans for a discord server right now
but i do regularly post updates in my youtube community tab
https://www.youtube.com/@senseixiongmao/posts
yep
healthbars are going to be a permanent setting in the next update
i was thinking of being able to "repair" glue mats and replenish their glue yeah
scavenger with interest rate and manual collection lmao
that is in fact one of the many existing ideas for what 021 could be
so far i think its the best one
there are mainly two ways a unit gains xp
one is just from surviving a wave, which it will get a little xp from
the other one is from successfully doing whatever its meant to do
for lektrik fan this means dealing knockback
for gunner this means killing an exterminator
etc
thanks a lot for giving feedback on the xp rates tho
i dont usually get that even though i need it for balancing
youre quite limited right now in the ways to deal with flying enemies, true
but i do have plans to improve that
including a new unit that can naturally attack the air as well
and yes the mending wall has been reported to not heal properly
which is actually a bug
and will be fixed in the next version
thanku for the feedback!!
and ofc it would be nice to hear ideas
yeah i think ill lower the siren volume a bit
it isnt loud for me but a lot of people do seem to agree it is too loud
the processor and refinery having a sound to remind you is a good idea
even i forget to feed them LOL
and that isnt actually a bug
since scrolling is prioritized over clicking
if you move your cursor while clicking, you start scrolling through the collection
i do see how it could be annoying tho
thanks for the feedback!!
hoooly shit
another fire concept
my saving grace i was missing 1 more unit concept for stage 4 and i couldnt think of anything
love the unit idea and the variants too
the satellite and special agency are going to make me cry trying to implement the hypno-like mechanic though
ill probably have to come up with some different but similar mechanics
but yeah thanks once again for the spectacular idea, much appreciated
btw if you have any future feedback could you add me on discord or something
honestly i spend like an hour writing these essay responses every time i reply to you
(not your fault of course, im just bad at replying to things)
i think it would be much easier and more natural for me to just talk on discord
that aside
have a nice day, ceo of dingo robotics
damn you have a lot of good ideas LOL
and dont worry
i dont mind the back and forth
i appreciate all the helpful feedback
i absolutely love the ideas of spike trap and barb wire
didnt think of making a mouse trap variant undetectable
my original concept was to perhaps give 012 and 021 longer range
but your ideas fit in their place way better
(id say barb wire would be better in right path due to the faster attack rate)
instead of making them "camo", i could just make them ground units like glue mat
which in turn would let me make the next guy more interesting..
i love specialist too
we could name her specialist deconstructor or specialist dismantler
just to differentiate her from specialist rocketeer
and instead of being able to detect "camo" units
id give her the ability to attack any unit regardless of height
so that would include ground units like glue mat
and flying units like.. well those dont exist yet
(until maybe stage 4 hehe dont tell anyone shhhhh)
thankyou and good day to you too C:
yeahh
for now ill just hope windows defender changes its mind one day
i really dont want to have to pay hundreds of dollar a year for a codesign
sandbox mode does sound like a secret stage i was going to make
just for testing and recording purposes
but i suppose i could make it accessible to players too
vacboom actually sounds similar to a concept enemy i have for stage 4
just that it explodes on death instead of on a timer like vacboom
i do have a concept for a stage where one of its unique features is that it has a long battlefield
maybe vacboom would work well there as i could time it to blow up by the time it reaches the frontlines
although id have it only damage the players units and not its own allies
the player may screw themselves over but i wont let the exterminators make that mistake hehe
thanks for all the feedbackk C:




