Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

Thank you so much for this, it's honestly one of the most useful comments I've gotten. And it means a lot that you'd pick it up on Steam. Good news is I'm fixing both bugs in an update going out today.

You were spot on about the client requests not closing. They weren't being marked done when you handled them some other way, and that's what caused those brutal reputation hits as your roster grew. It's fixed now. Requests check whether their goal has actually been met and close themselves properly, so no more penalties for stuff you already dealt with. The event boxes covering the player cards are sorted too. Those panels now only show up in the Inbox tab, so your squad screen stays clean and you can always reach every client.

And you're right that the icons needed explaining. There wasn't a legend, which is on me. So this update adds hover tooltips to every icon and trait, plus a proper legend button on the squad screen. To answer you directly: the ⚡ means Wonderkid (young player, high potential), the 🎽 means national team caps, and traits like Wonderkid and Star aren't hidden modifiers. They're just labels summarising a player's strengths, like an attribute sitting at 80+ or an elite overall, so you can read a player at a glance.

Not overly critical at all. This is exactly the kind of feedback that sharpens the game before Steam, and I really appreciate you taking the time. Thank you for playing.

Deleted 10 days ago
(+1)

Thanks for the update! I just finished up 5 seasons allowed in your demo, and progression was much smoother.

I have no real bugs to report, unless the Women's league is supposed to have more than 22 matches a season? That's the most I've seen when paying attention to my clients' stats in my 3-5 seasons.

I do have a suggestion if you're open to them. I may have been a bit unlucky, but the agency slander either happens too often, penalizes too much, or needs a counter to limit its impact. Maybe a hirable PR position that gives the option of spending energy and cash to raise player/club rep to baseline levels after negative events? I have no idea how difficult this would be to implement, though.

I hope to see this on Steam soon!

(+1)

Thanks so much, really glad the five season demo felt smoother, that was exactly the goal.

Good catch on the Women's league. That wasn't a bug exactly, the women's leagues were set up smaller than the men's, so with fewer teams they played fewer matches, which capped things around 22. But you're right that it left your women clients with fewer games and thinner stats, which isn't fair. So I've made the women's leagues the same size as the men's top division now. Same number of teams, same number of matches, same chance to rack up appearances and goals.

And I love the PR idea, so I built it. There's now a PR & Reputation option on the office screen. After you take a hit from slander, poaching or bad press, you can run a PR campaign that spends a bit of energy and cash to pull your club and player reputation back up toward a healthy baseline. It won't push you above that line, you still earn the top end on the pitch, but it gives you a real counter to a run of bad luck instead of just having to eat it. It's on a short cooldown so it stays a considered move rather than a spam button.

Really appreciate you taking the time to write all this up. Hope to see you on Steam soon too :) .