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SiideFx

2
Posts
1
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A member registered Jul 06, 2020

Recent community posts

Thanks for the update! I just finished up 5 seasons allowed in your demo, and progression was much smoother.

I have no real bugs to report, unless the Women's league is supposed to have more than 22 matches a season? That's the most I've seen when paying attention to my clients' stats in my 3-5 seasons.

I do have a suggestion if you're open to them. I may have been a bit unlucky, but the agency slander either happens too often, penalizes too much, or needs a counter to limit its impact. Maybe a hirable PR position that gives the option of spending energy and cash to raise player/club rep to baseline levels after negative events? I have no idea how difficult this would be to implement, though.

I hope to see this on Steam soon!

This is a fantastic game, and I'll buy it the day it's released on Steam.

With that said, two bugs are causing fairly major issues. The first is that the client's requests aren't flagged as completed after either agreeing or refusing whatever the player is asking me to do. This is causing a player rep deduction that can be quite devastating to prestige points as you start getting more players. The other issue is that some event boxes impede important parts of the GUI. Most noticeable is when selecting a client/player you want to interact with while specific events are ongoing. Often, injuries and client trade requests will block a large portion of the player card, and it blocks all the potential interactions with every client for weeks at a time.

A less important gameplay note: I have no idea what many of the icons in this game symbolize. For example, in my client list, some of the players have a lightning bolt icon, some have a jersey icon, and others have nothing. Is there a legend somewhere that I missed? If not, it may be worth adding one or an explanation when hovering over it with your cursor. I also have no idea what the traits/tags, like Wonderkid and Star, do functionally. I've been assuming they're all small positive value modifiers, but I also could be completely wrong.

I hope the above doesn't seem overly critical. I genuinely enjoy your game. I just thought a more detailed player experience would help you sharpen the edges before you release it on Steam. Thank you for making this!