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(1 edit) (+1)

The game port created by Kweepa makes extensive use of the original text stored in the strings.pak file. Therefore, replacing this file in the data directory with the French version should be enough to translate the dialogue, item names, and subtitles for the intro movie.

Unfortunately, as Kweepa mentioned, the subtitles for the remaining cutscenes are stored in Unity asset files. They can be translated using UABEAvalonia.

The interface text, on the other hand, is embedded in the Assembly-CSharp.dll file. Editing it is possible, but requires export and import scripts built using the dnlib.dll library.

I prepared the Polish version this way, and everything seems to be working.

It should also be noted that the game was not designed with languages other than English in mind. Some sentences are assembled from individual words, which may cause issues with correct declension and conjugation.

Kweepa, I love this port. Everything is perfect-the UI, graphics, and controls.

You've made a polish port?

(1 edit) (+1)

In a way, yes. I replaced the strings.pak file in the original game directory, translated the cutscene-related text and character descriptions in sharedassets2, and modified the entries in Assembly-CSharp.dll, although in that case I wasn’t able to find all the text used in the game.

Polish has very complex declension and inflection, so because of the way the game assembles individual phrases, the final result is far from perfect. Still, it is good enough for my needs.

I haven’t finished the game yet, so I don’t know whether everything will work without any issues, especially when it comes to the changes made to the DLL.