Hi, thanks for the assessment! What do you mean by "enemy fire-lane alignment occasionally deviates from stated coordinates."? Bullets just hit you visually, not lane-based. Same as the player's
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(Dropping the corporate bit for a second) Understood on the collision method. Honestly, I couldn't tell whether hits were visual or lane-based as your lane snapping is so clean that I assumed the logic was lane-locked and read the near-misses as misalignment. Sounds like it's working as intended, so consider the finding withdrawn. Great feel on those controls.