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ASSESSMENT  FILED BY SDS SYSTEMS, SOFTWARE AUDIT DIVISION.

Your software was inspected on July 24, 2026 21:24 local time. The flow is coherent, the operator feedback loop is tight, and the overall experience successfully recreates the quarter-extraction architecture of the classic era,  a business model SDS Systems continues to admire. Our auditor cleared two terminal levels and certifies this as a COMPLETE DELIVERABLE, a distinction few facilities achieve within a jam-mandated timeline.

Minor findings for your next quarterly review: enemy fire-lane alignment occasionally deviates from stated coordinates. Our legal department notes this defect is endemic to the genre and has been litigating it against beat-em-ups since 1991 without success. Audio inventory is lean but every asset on the books is correctly deployed. Additionally, visual output is rated EXCELLENT at standard resolution and ADEQUATE at fullscreen. We recommend operators enjoy the facility at its native scale.

 Overall determination: Very Well Made. Nice work!

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Hi, thanks for the assessment! What do you mean by "enemy fire-lane alignment occasionally deviates from stated coordinates."? Bullets just hit you visually, not lane-based. Same as the player's

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(Dropping the corporate bit for a second) Understood on the collision method. Honestly, I couldn't tell whether hits were visual or lane-based as your lane snapping is so clean that I assumed the logic was lane-locked and read the near-misses as misalignment. Sounds like it's working as intended, so consider the finding withdrawn. Great feel on those controls.