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I'm working in Unity 6.1, and my sprites don't display properly, at least in 2.5D. They are all completely Magenta, and the sprite renderer says "Material does not have a _MainTex or _Basemap texture property. Having one of them is required for SpriteRenderer"

When I look at the material itself, the shader is marked as Hidden/InternalErrorShader. Is there a known fix for this?

Let's look into it, seems like the shaders are finding an error and not compiling.  

Is the material on your Sprite Renderer doodle's Shadow Casting Sprite?

Can you do the following:
* Go to the Project window
* Right click the Assets folder at the top
* Click Refresh 
* Send me the Editor log https://docs.unity.cn/6000.1/Documentation/Manual/log-files.html

feel free to email me too