I'm working in Unity 6.1, and my sprites don't display properly, at least in 2.5D. They are all completely Magenta, and the sprite renderer says "Material does not have a _MainTex or _Basemap texture property. Having one of them is required for SpriteRenderer"
When I look at the material itself, the shader is marked as Hidden/InternalErrorShader. Is there a known fix for this?
flirtybongwater
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A member registered 23 days ago