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Very thankful for your comment. This is more of a playtest version where sadly there is still many bugs, including the things you mentioned.

1.Archers are needed for defense, towers can be populated by archers. 2.The saplings growth is by building ritual areas from the build menu. 3.Sending the merchant to expedition makes him return with gold to give to the player after a day.

You're playing a much older version and we haven't updated since we didnt feel the game is ready. Since then we have completely reworked the tutorial so it has more clarity. We have also been aware of said bugs and working on fixing them, hoping to upload a more up-to-date and less-buggy version soon. You taking your time to write a long comment is very precious to me, and i thank you again, hope you'll like the updated version better soon!

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Thanks for the reply.

I completely understand you're working on it currently. I love hearing that.

I did continue playing around a bit more, but there seems to be a bug with the builder cat always getting stuck on the first building? he'll complete the archery range or a defensive wall, and then seemingly get locked within that build area. I suppose it's best to just hold off on exploring this title until another update has rolled out, but it just looks so fun I can't help but want to get past that slight annoyance and at least build one version of a self sustaining settlement, even a weak one.

That said, I'll leave it here for now, and I'm wishing you and whoever else may be working on this project the best of luck. Whether it's an entirely finished and polished final version, or simply a V 0.0.0.1 update, I'm very excited to see what the team cooks up next. 👍👍