Made it through on my third try - it was tough! Each of the little minigames was fun and trying to evaluate if you can afford to beat it on Medium vs Hard with the amount of time you’re given was a cool mechanic. I think it would have been nice to know more concretely how much time you get with each roll before you choose difficulty, but maybe that would be too finicky
Great work to the whole team!
PS: We actually considered a similar ‘mashup of retro games’ idea before pivoting to what we ended with. Glad you made this!