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(+1)

what fun!  I managed to beat it, on the last level I noticed that i could skip the glass entirely if I just used as much space as possible on the initial platform and the middle bit, I felt like that was intentional and I had fun "breaking" things as intended.  And the music was awesome, I never got tired of it.  I was amazed how fast the odd controls felt intuitive.  One thing I feel like you teed up but I never saw was a reason to use the backtracking or windows, I was anticipating levels where you had to enter and exit a level repeatedly (eg to go back to get a key).  I assume that was a scope thing.  Anyways, awesome work, I had a great time playing!

Not intentional at all, but I love that that's an option! A real Gordian Knot moment there. And you're right about the doors - this was originally intended to be a Metroidvania (or, at least, to have non-linear progression through some of the levels), but deadlines did what deadlines so often do. Thank you for playing!