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(2 edits)

i think some upgrades should be removed from level 4 content with the remaining ones being stronger

or just move some mineral and wood costs to mass cause that feels meaningless at this stage

could also just make ability slots more accessible so that abilities like enzyme surge feel more worth it earlier

(+1)

Thanks for the feedback! I’m currently reworking the upgrade system into more of a skill tree, with stronger upgrade paths, better synergies, and more freedom to build around different abilities. I’m also changing XP so using abilities contributes to leveling up, which should help fix the issue of needing to buy upgrades that feel meaningless. These changes are planned for a future update.

also most of the game felt about resource gathering rather than growing, which seemed like the premise intially