I tried it out as someone who hasn't played many incremental games. So I might not be the best judge. The loop felt good and made me want to keep playing. That is until I forgot to equip the rock one and the felt like I was doing a lot of waiting, which maybe is the point. One UI suggestion I have is that the upgrade list scrolls instantly for me (on Mac/Safari) - scrolling instantly goes to the bottom or the top really fast, no in between.
Thanks for the feedback! For now, the core loop is about experimenting with different ability combinations to progress, but I'll keep working on making that clearer and more engaging. I also plan to add more mechanics so players don't feel stuck if they forget to equip a certain ability or buy a specific upgrade, since the game currently relies quite heavily on that. As for the scrolling on Mac/Safari, that's definitely a bug—I appreciate you reporting it, and I'll be fixing it in the next update!