Ahh! Thank YYNeko! I'm glad you enjoyed the game!
I was the person who did the scripting for the action system, and I did consider adding some kind of push-back or cost to ending your turn and rerolling the dice. We talked about 'maybe you can run out of time' or 'you have to spend resources to buy food' or things like that.
I think, if the game were bigger and we had a little more time, we would have implemented something like that. As it stands, the game is more about exploring and playing around than difficulty.
I do like the idea of adding keyboard shortcuts for the dice too!
Thank you for playing!!