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I see where the idea is going, and having items to modify how the teleportation works is cool, but it just isn't implemented in a very compelling way to me. For the most part it just manifests as blind luck hoping you don't teleport off the edge of the platform you're going for, which isn't really gameplay so much as rolling a dice to see if it's time to restart the level.

Thank you for the feedback! If I continue this project I will try and figure out a way to give the player a little more intervention into the blind luck aspect of the game.