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(+1)

Amazing visuals and mood for for the game. You really nailed it!

The controls and combat feel a bit sluggish. I was just avoiding the big monsters the whole time since there’s no way to trade health with them efficiently. Maybe you could use the light mechanic to have some effect on it that allows that encounter to be skill based?

Thank you very much !
We did feel that as well and we're planning to add a shield and/or parry mechanic but it was too late in the jam to add. It will come to the game with the next update.
I hope you were still able to defeat the big monsters mandatory to get to the boss ?