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The first shot took me by surprise, but it was a satisfying moment when I hit a ship with his own bullet the next time. The amount of options that emerge from being able to move anything is very interesting, and I could see that scaling very well with more content. The presentation was excellent.

Also, wow, 23 seconds before the deadline...

Thanks! Also yeah, we had a major Unity bug, and we had to revert the whole project to an earlier version, that's why some UI animations are missing and stuff, and barerly managed to even submit it!