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(1 edit) (+2)

Three hitpoints and no checkpoints is pretty brutal, but nonetheless:


The amount of content here is impressive, but I think it came at the expense of refinement. The motion sickness that others have reported might be because the camera follows the player's Y position so rigidly, coupled with how quick the jump is. I've seen some games alleviate it by having the camera's Y position stick relative to the last point where the player was grounded, as long as the player stays within a certain boundary.

Nonetheless, I had fun with this! The music is nice and jaunty, and it was satisfying to beat each level given how exact you had to be.

Yeah, I ended up making almost all the stages on the last day I had, since my focus was on making sure the bosses worked properly. I should've been way more careful with the Camera movement. Thanks for playing, and for the feedback!