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(+1)

I agree with Nisovin - this game definitely feels slow. I think the default movement speed for both the player and enemies could just be increased without adding sprinting. I also think it would be better to let the player attack, move, and shine the light simultaneously rather than being forced to stop other actions when starting one of them.

That said, this is a great little game! Nice artwork, atmospheric level design and an actual story, which is rare. Excellent work overall.

We do plan on adding a sprint with the next update, but probably not increasing base movement. Letting the player attack and mouve simultaneously could be nice as well, but we do not agree on shining the light and attacking at the same time - that would make the game too easy and erase all need for planning how to approach enemies.

And thank you !

(+1)

Fair enough! My experience was just that the gameplay overall felt too slow and constrained, and I don't think allowing the light and attack abilities to be used simultaneously would erase all need for planning how to approach enemies - you'd still need to be smart about where you're aiming and what you're hitting with the attack. I don't think being limited to one at a time adds much to the challenge, but I may be in the minority and I can totally understand the concern about making it too easy.

I think the bottom line for me is that I'd love to see more of the challenge come from timing and reaction and less from constraining the player - i.e. lean more towards skill based gameplay like sirdorius said. I think a potentially fun combination would be a faster base movement speed with a speed penalty while you're using the light.

Regardless of my personal take on all of that, I know you did what you were able to in the time you had and I would love to give it another go after the voting if you update it :)