I know too little about 3D graphic design to talk about that part of this game, other than it seemed to involve interesting methods that might involve too much computing in the gameplay, as it seemed to affect the text.
What I can describe is a sore spot I didn’t think would be poked by this jam’s submissions. As a writer with 30 years of experience reading science fiction that features artificial intelligence, it was obvious the narration of this “Fateful Night” had been spit from a chatbot.
Specifically, the “bots” these days are a chain of models automatically generated from the base model in an attempt to produce content from a vague prompt. This tech is disastrously inefficient for all its hype.
I wouldn’t have bothered to play this jam entry if I’d known what was in it.
The text speed slowed down as the story progressed, but by the time it did, I could predict each line exactly, word for word. The story and dialogue are that cliché that the lines were obvious autofill. Actual writers reuse popular lines, especially to make references, but not to this extent.
The worst part of the game was the outdated story concept that ignores the past decade of conversations about the possibility of sentient AI and relationships with it. Not knowing is one thing; that could easily happen if the writer is young and has limited experience.
Using autofill to plagiarize authors to promote the current “AI” industry bubble then submitting the results to an event with a restriction against that activity is another thing.