
The "Only One of Any Asset" (O2A2) Visual Novel Jam is back again for 2026! The team building Meet & Greet will be hosted in the DevTalk Discord June 27th, 2026 at 2 PM EDT!
Stay tuned for future announcements about merch and other opportunities!
We welcome developers of all skill levels, whether you're completely new and want to make your first game or a veteran who's been grinding at a long-term project, to challenge yourself to make a micro visual novel. O2A2 is a low pressure, anti-crunch, non-competitive jam without judging; everyone who completes a game by the deadline is a winner!
We think O2A2 has a special place in the midst of all the other jams as we want to emphasize quality over quantity. This is a jam with a low barrier to entry that also allows experienced developers to experiment with ideas and presentation, so there's something for everyone to challenge themselves with! We've seen creators who've used their entries as a springboard to their development career as well. Get that drabble out into the world and make yourself a little game for your portfolio. What story will you tell?
You can use at most:
To develop a game in 10 days.
There are no restrictions on:
Use this freedom in the spirit of a simple jam.
Yesterday, the World Ended
by Ronove
(in)finite girl
by supercircuit
Weltschmerz
by tofurocks and co.
One More Sleep 🌙
by PRINCESS INTERNET CAFE
Medusa's Mini Mystery
by Marionette
just dumb little dances
by Vimi
Entries that disregard the rules will be removed from the jam.
Additionally, AI-generated assets are not allowed. Utilizing systems in which the training data is not owned by the dev, such as ChatGPT, Midjourney, Stable Diffusion, and similar, is not allowed, and those entries found in violation will be removed from the jam.
See our FAQ in the Community Boards for more in-depth interpretation of the above rules, including edge cases and previously established limits.
However, we would like to reiterate that the spirit of this jam is to create something minimalist and to use the limitations to spur your creativity. So please do not over-complicate yourself. There is probably a simpler way to make the thing that you want to do within the constraints of the jam.
And most importantly: Don't stress, focus on having fun, and keep in mind the aim of the jam is to create something small, self-contained, and finished.
The jam follows the "standard" jam protocol. You can:
All the mental efforts, working out the logic of your story, calculating time needed and other "preparations for your journey" are fine. Finalized assets or writing that appear in the actual game as a direct result of a team member's effort should not be done before the start.
Join the DevTalk Discord for direct support, sharing, and talking to other participants in the "current events" section. You can also use the Community section of this jam page. If you're on Twitter, Bluesky, or other social media sites, post using #O2A2VNJam to see what everyone else is up to!
Need a teammate, feedback, or just somewhere to ask questions? Join DevTalk and meet other visual novel developers working on O2A2.
We’ll be hosting live, structured Meet & Greets to help participants find teams and teammates in our event stage!
June 27th, 2026
2:00 PM EDT
We're recommending every game includes some text, either in the splash screen or the game page, indicating your game is an O2A2 VN Jam game and thus was made under some restrictions. This is in hopes of preventing low reviews from players who are unaware of the restrictions of the O2A2 Jam rules. This counts as GUI and doesn't affect your wordcount.
You may use this example boilerplate:
This game was made for the O2A2 VN Jam 2026, a micro Visual Novel jam with strict asset limitations and a 1000 word limit.
You may use the promo graphics for the splash screen for this. If so, please credit accordingly. See "Credits" below.
This year's banner by Dice! Cherry and Lime belong to DevTalk community and the Visual Novel Developer Network!
We would like to especially thank the following people for their prior involvement hosting O2A2 in years past: