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This is a really neat concept, and I think with a lot of polish, more content, and more varied dice (and options to use those dice), this could be a really fun game. 

I did find it frustrating that the attack dice only has three sides that do an action. And the one enemy didn't seem to be able to do anything? This resulted in seven or eight turns of neither of us actually committing an action because I kept rolling nothing. I think that's something you should design against, if you choose to expand on this.

But yeah. Great concept!

Thank you for your feedback!

Yeah, balancing the odds seems to be  the most difficult part for this game, design wise xD
I made an "extra challenge" in that same buid, were you able to play it? The first scene was just to show the mechanics (basically as a tutorial), that's why the enemy doesn't do anything. In the extra challenge, there are more dice and enemies. There is a dice which you have 5/6 chance to attack, but 1/6 to inflict self damage. 
Unfortunatetly, in this build I forgot to change one side of the Final Boss dice, so it doesn't do anything as well. The idea was that their Main Dice is 1/6 Attack and 5/6 of nothing. And their Attack Dice is 5/6 of self damage and 1/6 OHKO the player. It is kinda op, but that's the only way I saw at the moment to make a really threatening  boss, so that the player would think "I need to kill it before it kills me" xD


Again, thank you for your feedback o/