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(+3)

Wow. This is straight gas. I am in love with this incredibly silly concept. fantastic execution. Not to mention inclusion of a scoreboard. I haven't gotten to that part of my development journey so I don't know if that's impressive but it seems impressive and I for one am impressed.

(+3)

FEAR NOT YOUNG ONE, BUT I SHALL TEACH YOU. For the Scoreboard, I have been a fan of them since my first game development class, where I did a vampire survivor game, I added a scoreboard, and i felt like this type of arcade game also needed it. So How exactly does this scoareboard work?

I used something called Talo. A free database to store user information. Really easy to set up too. All i did was grab my API key which allows me to access their database where I created 2 tables, a player and a high_score. When the player clicks enter on the enter name scene, I call the api to input the user, and the score, where i grab it via a global script so its accessible towards other scenes. Godot has support on it on their asset library, so when creating a project, you can add that addon. Im not sure if i can send links here but read their documentation and the creator also has videos!

(+1)

Lol, thanks for the info! I will definitely have to bookmark this addon it seems super handy.  And again congratulations on the game it is quite fantastic.

(+1)

This is very good information to know! I was thinking of implementing a scoreboard for Track '86 but didn't know if I'd have time or there would be any ability to do it. 

(+1)

This is very good information to know! I was thinking of implementing a scoreboard for Track '86 but didn't know if I'd have time or there would be any ability to do it.