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Thanks a lot for the feedback! Could you elaborate on what you mean by impact? We'll definitely take a look into that.

This is just my personal experience, but I found it quite difficult to get close to enemies to hit them. Most of the time I was either getting hit by them or struggling to combine attacking and dodging. The strong attack was especially difficult for me to use because it took time to charge, and I couldn't really find enough opportunities even with normal attacks. I was wondering if this might be an animation-related issue? The beginning of the swing animation and the strike itself? I'm not sure about the technical side of things, though
But I have to say, the drops from enemies gave me a second wind, when I saw the healing item and some other thing (not sure what it was).

It's definitely harder at first (maybe a bit too much) while the fish is still quite small. We made it so the fishermen's punch animation can be interrupted by any hit and has a faster startup, while the fishing rod attack is slower and uninterruptible to stop players from just standing in front of them and spamming the light attack, which would otherwise interrupt every attack before it even starts.

Are there any specific improvements you would suggest?